This project examines how art history and historical knowledge are produced, transmitted, and mediated through contemporary technologies. I am particularly interested in how our encounters with historical figures and artworks are increasingly filtered through digital infrastructures, introducing layers of distance between the viewer and any notion of the "original" or the "real." In theoretical terms, the project engages with questions of simulacra and simulation, technological mediation, and the generative errors—or "hallucinations"—associated with artificial intelligence.
Central to this inquiry is the tension between digital information and material form. The objects depicted in this project are tangible and materially present, yet their origins are unstable and opaque. They are mediated through networks of unknown or invisible actors—algorithms, datasets, and automated processes—and are therefore highly susceptible to manipulation, distortion, and loss of fidelity.
The work consists of photographs of 3D resin prints of sculptural works from museum collections around the world. These prints were intentionally produced under conditions that encouraged failure, resulting in warped, fractured, or incomplete forms. This deliberate failure foregrounds questions of appearance, materiality, and authenticity. Rather than functioning as faithful reproductions of solid stone sculptures, the objects reveal themselves as plastic artifacts whose distortions expose the fictions embedded in processes of digital reproduction. In their breakdown, they make visible the instability of historical representation when mediated through contemporary technological systems.
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